Improving Offensive Performance Through Opponent Modeling
نویسندگان
چکیده
Although in theory opponent modeling can be useful in any adversarial domain, in practice it is both difficult to do accurately and to use effectively to improve game play. In this paper, we present an approach for online opponent modeling and illustrate how it can be used to improve offensive performance in the Rush 2008 football game. In football, team behaviors have an observable spatio-temporal structure, defined by the relative physical positions of team members over time; we demonstrate that this structure can be exploited to recognize football plays at a very early stage of the play using a supervised learning method. Based on the teams’ play history, our system evaluates the competitive advantage of executing a play switch based on the potential of other plays to increase the yardage gained and the similarity of the candidate plays to the current play. In this paper, we investigate two types of play switches: 1) whole team and 2) subgroup. Both types of play switches improve offensive performance, but modifying the behavior of only a key subgroup of offensive players yields greater improvements in yardage gained.
منابع مشابه
Opponent Modeling and Spatial Similarity to Retrieve and Reuse Superior Plays
Plays are sequences of actions to be undertaken by a collection of agents, or teammates. The success of a play depends on a number of factors including, perhaps most importantly, the opponent’s play. In this paper, we present an approach for online opponent modeling and illustrate how it can be used to improve offensive performance in the Rush 2008 football simulator. In football, team behavior...
متن کاملExploiting Opponent Modeling for Learning in Multi-Agent Adversarial Games
An issue with learning effective policies in multi-agent adversarial games is that the size of the search space can be prohibitively large when the actions of both teammates and opponents are considered simultaneously. Opponent modeling, predicting an opponent’s actions in advance of execution, is one approach for selecting actions in adversarial settings, but it is often performed in an ad hoc...
متن کاملBuilding Opponent Model in Imperfect Information Board Games
In imperfect information problems, board game is a class of special problem that differs from card games like poker. Several characters make it a valuable test bed for opponent modeling, which is one of the most difficult problems in artificial intelligence decision systems. In card games, opponent modeling has proved its importance on improving agents’ strength. In this paper, a method of buil...
متن کاملHuman control of multiple robots in the RoboFlag simulation environment
Human performance and supervisory control strategies were examined using the RoboFlag simulation environment. In an emulation of a multiple unmanned vehicle mission, a single operator supervised a team of six robots using automated modes or “plays” as well as manual control. A simplified form of a delegation type interface, Playbook, was used. Effects on user performance of two factors, opponen...
متن کاملA Case Study on Improving Defense Behavior in Soccer Simulation 2D: The NeuroHassle Approach
While a lot of papers on RoboCup’s robotic 2D soccer simulation have focused on the players’ offensive behavior, there are only a few papers that specifically address a team’s defense strategy. In this paper, we consider a defense scenario of crucial importance: We focus on situations where one of our players must interfere and disturb an opponent ball leading player in order to scotch the oppo...
متن کامل